Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 314 days ago
12 / 1 / 10
K / D / A
57.9%
Kill participation
1,005.2
Damage / min
17,457g
486.3 gold / min
47
4 placed · 15 cleared
262
7.3 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheGuyWhoKnocks#0000
Kennen · Top
3 / 7 / 5
38.1% KP
31,194
20.9% share
14,130g
259 CS · 7.2/m
ArchangelMichael#613
Hecarim · Jungle
3 / 10 / 6
42.9% KP
24,228
16.2% share
13,443g
246 CS · 6.9/m
Raiich#1V9
Vladimir · Mid
4 / 4 / 6
47.6% KP
30,740
20.6% share
12,887g
235 CS · 6.5/m
notacceptable3#1234
Caitlyn · ADC
6 / 11 / 7
61.9% KP
35,079
23.5% share
14,921g
248 CS · 6.9/m
Hopeful Jordan#EUNE
Lux · Support
5 / 6 / 9
66.7% KP
28,275
18.9% share
10,260g
36 CS · 1/m
Red side
VictorySmile#PIP
Qiyana · Top
5 / 4 / 5
26.3% KP
25,652
19.1% share
16,151g
260 CS · 7.2/m
TryhardEkko#Ekko
Ekko · Jungle
12 / 1 / 10
57.9% KP
36,085
26.9% share
17,457g
262 CS · 7.3/m
Pan Jaweł 2#OHIO
Kayle · Mid
8 / 5 / 8
42.1% KP
30,508
22.8% share
16,805g
300 CS · 8.4/m
Irineu#EUNE
Swain · ADC
13 / 8 / 8
55.3% KP
35,349
26.4% share
14,489g
181 CS · 5/m
Vămpîré Hûntér#GG WP
Zilean · Support
0 / 3 / 24
63.2% KP
6,436
4.8% share
9,813g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
