Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Flex · 311 days ago
13 / 6 / 4
K / D / A
60.7%
Kill participation
1,035.1
Damage / min
16,085g
511.7 gold / min
31
4 placed · 7 cleared
233
7.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybad decisions#suki
Riven · Top
8 / 8 / 3
39.3% KP
22,484
24.6% share
13,137g
196 CS · 6.2/m
TryhardEkko#Ekko
Ekko · Jungle
13 / 6 / 4
60.7% KP
32,537
35.6% share
16,085g
233 CS · 7.4/m
Plazma#keks
Urgot · Mid
4 / 4 / 7
39.3% KP
19,772
21.6% share
15,744g
247 CS · 7.9/m
Ahiryii#Ekko
Miss Fortune · ADC
3 / 6 / 6
32.1% KP
9,335
10.2% share
11,758g
187 CS · 5.9/m
Renaeira#xxx
Nami · Support
0 / 6 / 12
42.9% KP
7,381
8.1% share
8,493g
27 CS · 0.9/m
Red side
DefeatOkapiisdeath#6369
Pantheon · Top
6 / 8 / 6
40% KP
16,428
15.7% share
11,486g
192 CS · 6.1/m
andirino#EUNE
Karthus · Jungle
2 / 7 / 14
53.3% KP
21,852
20.9% share
11,038g
193 CS · 6.1/m
Meguru Bachira#QDBTV
Tristana · Mid
12 / 5 / 8
66.7% KP
35,009
33.5% share
17,162g
248 CS · 7.9/m
La Peur#EUNE
Kalista · ADC
8 / 4 / 5
43.3% KP
23,423
22.4% share
14,196g
241 CS · 7.7/m
Mikachu#00001
Lulu · Support
2 / 4 / 20
73.3% KP
7,762
7.4% share
8,476g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
