Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 311 days ago
8 / 6 / 13
K / D / A
56.8%
Kill participation
1,031.8
Damage / min
17,525g
484.8 gold / min
35
4 placed · 9 cleared
268
7.4 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybad decisions#suki
Riven · Top
12 / 7 / 6
48.6% KP
55,408
35.4% share
19,514g
297 CS · 8.2/m
TryhardEkko#Ekko
Sylas · Jungle
8 / 6 / 13
56.8% KP
37,299
23.8% share
17,525g
268 CS · 7.4/m
Plazma#keks
Urgot · Mid
16 / 9 / 6
59.5% KP
40,173
25.6% share
21,401g
221 CS · 6.1/m
Ahiryii#Ekko
Ashe · ADC
0 / 10 / 9
24.3% KP
17,606
11.2% share
9,850g
178 CS · 4.9/m
Renaeira#xxx
Nami · Support
1 / 8 / 11
32.4% KP
6,136
3.9% share
8,509g
34 CS · 0.9/m
Red side
Defeatebvzie#EUNE
Sion · Top
9 / 11 / 8
42.5% KP
41,300
25.8% share
17,321g
312 CS · 8.6/m
SirDomin#Domin
Cho'Gath · Jungle
8 / 4 / 22
75% KP
33,526
20.9% share
14,248g
186 CS · 5.1/m
Buchcik#EUNE
Lux · Mid
6 / 10 / 19
62.5% KP
30,840
19.3% share
12,530g
182 CS · 5/m
Bvchcik#2454
Miss Fortune · ADC
16 / 7 / 5
52.5% KP
43,867
27.4% share
19,880g
224 CS · 6.2/m
AdcBabysitter#8681
Karma · Support
1 / 5 / 29
75% KP
10,638
6.6% share
10,162g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
