Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Flex · 306 days ago
4 / 8 / 2
K / D / A
66.7%
Kill participation
890.6
Damage / min
12,345g
430.4 gold / min
11
4 placed · 1 cleared
193
6.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDelmahinczyk#4478
Ornn · Top
1 / 1 / 13
43.8% KP
13,432
13.3% share
10,528g
182 CS · 6.3/m
어린이 포식자#LAMB
Kindred · Jungle
8 / 3 / 14
68.8% KP
21,180
21% share
13,254g
218 CS · 7.6/m
Doknes45#4343
Veigar · Mid
9 / 2 / 6
46.9% KP
25,338
25.2% share
14,027g
237 CS · 8.3/m
Kumar Ashwani8#INDIA
Tristana · ADC
12 / 0 / 11
71.9% KP
28,432
28.2% share
17,027g
245 CS · 8.5/m
Flaxe#ARAM
Nautilus · Support
2 / 3 / 21
71.9% KP
12,359
12.3% share
8,678g
27 CS · 0.9/m
Red side
DefeatDikaioma Siopis#3312
Kayle · Top
3 / 3 / 2
55.6% KP
25,487
30.4% share
13,915g
291 CS · 10.1/m
LΕT THE WORLD#BURN
Wukong · Jungle
2 / 5 / 3
55.6% KP
14,032
16.8% share
11,361g
174 CS · 6.1/m
TryhardEkko#Ekko
Ekko · Mid
4 / 8 / 2
66.7% KP
25,546
30.5% share
12,345g
193 CS · 6.7/m
LITANY XAYAHKING#R 1
Corki · ADC
0 / 9 / 4
44.4% KP
14,293
17.1% share
9,632g
208 CS · 7.3/m
Ahiryii#Ekko
Nami · Support
0 / 7 / 3
33.3% KP
4,355
5.2% share
6,656g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
