Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 294 days ago
10 / 2 / 2
K / D / A
41.4%
Kill participation
674.9
Damage / min
12,502g
564 gold / min
17
2 placed · 4 cleared
187
8.4 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHaka#EUNE1
Darius · Top
6 / 3 / 2
27.6% KP
18,724
24.6% share
10,546g
169 CS · 7.6/m
TryhardEkko#Ekko
Ekko · Jungle
10 / 2 / 2
41.4% KP
14,960
19.7% share
12,502g
187 CS · 8.4/m
An0nymusL0ve#EUNE
Syndra · Mid
5 / 6 / 5
34.5% KP
15,932
21% share
10,141g
157 CS · 7.1/m
KIR4O SVINQTA#XAXAX
Caitlyn · ADC
4 / 7 / 7
37.9% KP
17,436
22.9% share
10,023g
190 CS · 8.6/m
shad0wizardm0ney#g4ng
Janna · Support
4 / 0 / 15
65.5% KP
8,981
11.8% share
8,608g
17 CS · 0.8/m
Red side
DefeatTeče mi Krev#Slza
Dr. Mundo · Top
2 / 6 / 2
22.2% KP
12,851
23.3% share
7,516g
164 CS · 7.4/m
ShadowIQ#EUNE
Udyr · Jungle
3 / 4 / 4
38.9% KP
6,978
12.7% share
8,769g
146 CS · 6.6/m
when did u get#hot
Lux · Mid
4 / 5 / 6
55.6% KP
11,592
21.1% share
7,445g
128 CS · 5.8/m
Ntinoselgrecο#EUNE
Miss Fortune · ADC
2 / 8 / 7
50% KP
10,177
18.5% share
7,836g
152 CS · 6.9/m
zzzzzzzzzzzsleep#zzzzz
Ahri · Support
7 / 6 / 7
77.8% KP
13,463
24.5% share
8,474g
47 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
