Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 292 days ago
7 / 3 / 9
K / D / A
44.4%
Kill participation
822.1
Damage / min
11,081g
515.4 gold / min
14
4 placed · 0 cleared
164
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCpt Mpizos#EUNE
Riven · Mid
1 / 9 / 2
17.6% KP
6,127
10.4% share
6,309g
118 CS · 5.5/m
II BARVOK II#REAL
Bel'Veth · Jungle
4 / 7 / 8
70.6% KP
13,153
22.4% share
8,369g
134 CS · 6.2/m
EMY ALUPEI#1663
Zac · Top
1 / 8 / 4
29.4% KP
11,921
20.3% share
5,829g
101 CS · 4.7/m
wojanek#1029
Lucian · ADC
7 / 7 / 5
70.6% KP
18,174
30.9% share
11,040g
165 CS · 7.7/m
veveras003#EUNE
Nami · Support
4 / 5 / 10
82.4% KP
9,360
15.9% share
6,664g
13 CS · 0.6/m
Red side
Victorykadeem jayce acc#ML4
Jayce · Top
11 / 2 / 6
47.2% KP
24,602
29.1% share
12,241g
184 CS · 8.6/m
TryhardEkko#Ekko
Ekko · Jungle
7 / 3 / 9
44.4% KP
17,675
20.9% share
11,081g
164 CS · 7.6/m
L9 Myκys#EUNE
Talon · Mid
9 / 1 / 5
38.9% KP
21,926
25.9% share
10,813g
176 CS · 8.2/m
VXN loupak100#GAREN
Nilah · ADC
8 / 6 / 3
30.6% KP
14,302
16.9% share
10,662g
124 CS · 5.8/m
StraightTaric#TARIC
Taric · Support
1 / 5 / 17
50% KP
6,076
7.2% share
7,185g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
