Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 286 days ago
16 / 6 / 17
K / D / A
86.8%
Kill participation
1,503
Damage / min
19,614g
571.3 gold / min
33
3 placed · 6 cleared
250
7.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMTJ#EUNE
Sion · Top
8 / 13 / 14
57.9% KP
30,184
20.2% share
16,117g
211 CS · 6.1/m
TryhardEkko#Ekko
Ekko · Jungle
16 / 6 / 17
86.8% KP
51,604
34.5% share
19,614g
250 CS · 7.3/m
Janer55#EUNE
Vladimir · Mid
5 / 4 / 9
36.8% KP
25,670
17.2% share
12,624g
213 CS · 6.2/m
Hapy#IHapy
Miss Fortune · ADC
4 / 9 / 10
36.8% KP
23,719
15.9% share
13,317g
193 CS · 5.6/m
EsDeeKid#baka
Bard · Support
5 / 5 / 21
68.4% KP
18,422
12.3% share
12,236g
24 CS · 0.7/m
Red side
DefeatCatalinu01#2001
Varus · Top
12 / 11 / 4
43.2% KP
39,041
21.2% share
14,973g
194 CS · 5.7/m
ShadowIQ#EUNE
Udyr · Jungle
3 / 6 / 17
54.1% KP
39,282
21.3% share
13,009g
211 CS · 6.1/m
TACIINMORTIITAI#FKNLW
Zed · Mid
9 / 9 / 6
40.5% KP
36,812
20% share
15,094g
213 CS · 6.2/m
Nèvèr 0nè#EUNE
Kai'Sa · ADC
13 / 5 / 9
59.5% KP
53,777
29.2% share
16,135g
242 CS · 7/m
Cieply Harnas#SMAK
Nami · Support
0 / 7 / 22
59.5% KP
15,385
8.3% share
9,151g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
