Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Summoner's Rift · 244 days ago
24 / 12 / 19
K / D / A
68.3%
Kill participation
2,297.2
Damage / min
31,337g
1,116.5 gold / min
17
11 placed · 0 cleared
176
6.3 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwill it jungle#EUNE
Master Yi · Top
15 / 11 / 5
37% KP
56,164
30.3% share
25,617g
162 CS · 5.8/m
MrThurgar#EUNE
Graves · Jungle
9 / 17 / 12
38.9% KP
31,173
16.8% share
22,333g
149 CS · 5.3/m
Narýsuj čáru#EUNE
Yasuo · Mid
10 / 13 / 14
44.4% KP
41,128
22.2% share
22,949g
175 CS · 6.2/m
Ogison03#EUNE
Kalista · ADC
12 / 10 / 10
40.7% KP
28,941
15.6% share
24,815g
176 CS · 6.3/m
thisisprison#slot
Morgana · Support
8 / 12 / 13
38.9% KP
27,654
14.9% share
22,285g
49 CS · 1.7/m
Red side
VictoryTr3nbolon#EUNE
Varus · Top
8 / 11 / 9
27% KP
33,663
18.2% share
24,918g
184 CS · 6.6/m
neur#575
Vi · Jungle
14 / 7 / 13
42.9% KP
31,433
17% share
25,592g
169 CS · 6/m
ZED bb#EUNE
Zed · Mid
15 / 11 / 5
31.7% KP
44,617
24.1% share
24,825g
104 CS · 3.7/m
TryhardEkko#Ekko
Katarina · ADC
24 / 12 / 19
68.3% KP
64,474
34.8% share
31,337g
176 CS · 6.3/m
Ahiryii#Ekko
Seraphine · Support
2 / 13 / 31
52.4% KP
11,079
6% share
23,632g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
