Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Normal Draft · 162 days ago
5 / 4 / 7
K / D / A
52.2%
Kill participation
967.7
Damage / min
15,502g
479.7 gold / min
31
11 placed · 2 cleared
288
8.9 CS / min
Objective control
3
Dragons
0
Baron
12
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorykuorikkeenSyöjä1#LORRI
Shen · Top
3 / 5 / 9
19.7% KP
15,250
9.9% share
12,389g
209 CS · 6.5/m
Ashley Graves#GOCK
Evelynn · Jungle
10 / 2 / 5
24.6% KP
22,655
14.7% share
12,824g
195 CS · 6/m
Ponny#4484
Naafiri · Mid
22 / 5 / 5
44.3% KP
56,185
36.4% share
18,135g
231 CS · 7.1/m
SoloQ#Vayne
Vayne · ADC
26 / 7 / 6
52.5% KP
53,507
34.7% share
20,392g
243 CS · 7.5/m
SILENCE MALE#int
Soraka · Support
0 / 4 / 34
55.7% KP
6,773
4.4% share
11,298g
32 CS · 1/m
Red side
DefeatTryhardEkko#Ekko
Anivia · Top
5 / 4 / 7
52.2% KP
31,272
26.8% share
15,502g
288 CS · 8.9/m
Billy Russo#kia
Zed · Jungle
10 / 12 / 5
65.2% KP
34,612
29.7% share
17,084g
199 CS · 6.2/m
nekrh#aura
Vex · Mid
4 / 12 / 5
39.1% KP
22,861
19.6% share
11,710g
214 CS · 6.6/m
futility#error
Varus · ADC
4 / 19 / 7
47.8% KP
19,634
16.8% share
12,213g
175 CS · 5.4/m
GiaLoLGikepsou#Patra
Senna · Support
0 / 15 / 15
65.2% KP
8,272
7.1% share
8,913g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
