Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Normal Draft · 161 days ago
16 / 7 / 5
K / D / A
47.7%
Kill participation
1,501.6
Damage / min
12,259g
521.3 gold / min
9
9 placed · 0 cleared
171
7.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryperspicacity#0802
Sylas · Top
4 / 7 / 6
22.7% KP
15,016
14.3% share
8,635g
144 CS · 6.1/m
futility#error
Talon · Jungle
10 / 4 / 4
31.8% KP
15,868
15.1% share
11,891g
199 CS · 8.5/m
TryhardEkko#Ekko
Jayce · Mid
16 / 7 / 5
47.7% KP
35,312
33.7% share
12,259g
171 CS · 7.3/m
Billy Russo#kia
Varus · ADC
12 / 3 / 7
43.2% KP
28,545
27.2% share
15,072g
249 CS · 10.6/m
ethereal#5727
Lulu · Support
2 / 3 / 24
59.1% KP
10,125
9.7% share
9,459g
18 CS · 0.8/m
Red side
DefeatKEKWKEKWKEKWKEKW#69420
Ambessa · Top
5 / 4 / 3
33.3% KP
16,751
21.8% share
9,515g
173 CS · 7.4/m
World Worst Ekko#SIGMA
Master Yi · Jungle
8 / 11 / 3
45.8% KP
17,707
23% share
10,709g
123 CS · 5.2/m
neuxoss#aboo
Ahri · Mid
6 / 7 / 3
37.5% KP
18,412
23.9% share
10,609g
160 CS · 6.8/m
vasto lorde#2207
Jinx · ADC
3 / 12 / 1
16.7% KP
12,193
15.9% share
8,904g
147 CS · 6.3/m
Bundyra#31105
Senna · Support
2 / 10 / 7
37.5% KP
11,842
15.4% share
7,830g
44 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
