Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Summoner's Rift · 116 days ago
7 / 3 / 11
K / D / A
66.7%
Kill participation
1,029.6
Damage / min
13,403g
487.7 gold / min
20
3 placed · 4 cleared
229
8.3 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDwayne Dantes#fool
Sion · Top
2 / 3 / 5
43.8% KP
11,630
15.6% share
10,333g
209 CS · 7.6/m
pibble belly#wash
Wukong · Jungle
2 / 5 / 6
50% KP
15,431
20.7% share
10,190g
184 CS · 6.7/m
kosmoślizg#EUNE
Locke · Mid
7 / 8 / 2
56.3% KP
15,770
21.1% share
10,823g
181 CS · 6.6/m
jestem mega mała#154cm
Ezreal · ADC
4 / 4 / 5
56.3% KP
22,781
30.5% share
11,212g
238 CS · 8.7/m
stary#dziad
Karma · Support
1 / 7 / 10
68.8% KP
9,112
12.2% share
7,331g
19 CS · 0.7/m
Red side
VictoryBilly Russo#kia
Cassiopeia · Top
6 / 3 / 7
48.1% KP
28,659
30.2% share
12,967g
263 CS · 9.6/m
Je La F U S E#777
Rammus · Jungle
3 / 1 / 14
63% KP
10,528
11.1% share
11,403g
183 CS · 6.7/m
TryhardEkko#Ekko
Ekko · Mid
7 / 3 / 11
66.7% KP
28,297
29.8% share
13,403g
229 CS · 8.3/m
LΕT THE WORLD#BURN
Draven · ADC
7 / 5 / 7
51.9% KP
18,481
19.4% share
13,659g
205 CS · 7.5/m
Kha the King#EUNE
Nautilus · Support
4 / 4 / 11
55.6% KP
9,087
9.6% share
8,280g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
