Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 95 days ago
6 / 2 / 7
K / D / A
40.6%
Kill participation
503.8
Damage / min
9,977g
452.1 gold / min
28
4 placed · 3 cleared
172
7.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySlezy#SIAB
Trundle · Top
4 / 5 / 5
28.1% KP
11,749
16.8% share
11,303g
194 CS · 8.8/m
TryhardEkko#Ekko
Sylas · Jungle
6 / 2 / 7
40.6% KP
11,118
15.9% share
9,977g
172 CS · 7.8/m
Zorby#Zoe
Zoe · Mid
5 / 2 / 8
40.6% KP
13,493
19.3% share
9,357g
169 CS · 7.7/m
bobby#zzzz
Ashe · ADC
12 / 5 / 10
68.8% KP
24,796
35.5% share
13,585g
176 CS · 8/m
xiaobaopyke#zz1
Nautilus · Support
5 / 3 / 13
56.3% KP
8,777
12.6% share
7,902g
21 CS · 1/m
Red side
DefeatMâly M#000
Riven · Top
2 / 5 / 4
35.3% KP
10,378
15.1% share
9,084g
195 CS · 8.8/m
kacper#kumir
Elise · Jungle
7 / 4 / 6
76.5% KP
18,136
26.4% share
11,157g
142 CS · 6.4/m
ElectricRaccoon#Racc
Kennen · Mid
4 / 5 / 4
47.1% KP
13,348
19.4% share
8,302g
128 CS · 5.8/m
Hansei#EUNE
Yunara · ADC
4 / 8 / 6
58.8% KP
20,427
29.7% share
10,536g
156 CS · 7.1/m
ImpostorPiotruś#EUNE
Lulu · Support
0 / 10 / 14
82.4% KP
6,521
9.5% share
6,509g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
