Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Normal Draft · 89 days ago
14 / 10 / 7
K / D / A
32.3%
Kill participation
1,177.6
Damage / min
18,743g
527.2 gold / min
26
2 placed · 5 cleared
259
7.3 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeorgeFarah#EUNE
Sett · Top
4 / 15 / 5
13.8% KP
27,639
14.3% share
14,634g
278 CS · 7.8/m
Tamayaaa#2425
Aatrox · Jungle
22 / 6 / 13
53.8% KP
57,364
29.7% share
21,385g
285 CS · 8/m
La Mascarade#EUNE
Annie · Mid
24 / 16 / 12
55.4% KP
56,660
29.3% share
19,604g
150 CS · 4.2/m
CzPatrik11#EUNE
Sivir · ADC
8 / 16 / 11
29.2% KP
25,040
12.9% share
17,635g
271 CS · 7.6/m
RoadRunner9#4252
Nami · Support
7 / 12 / 27
52.3% KP
26,661
13.8% share
12,834g
25 CS · 0.7/m
Red side
DefeatNicram#Urgod
Jayce · Top
12 / 15 / 6
27.7% KP
42,067
20.3% share
16,003g
213 CS · 6/m
TryhardEkko#Ekko
Camille · Jungle
14 / 10 / 7
32.3% KP
41,862
20.2% share
18,743g
259 CS · 7.3/m
bad boy#error
Pyke · Mid
4 / 19 / 14
27.7% KP
21,692
10.5% share
9,539g
63 CS · 1.8/m
vogue model#KR7
Tristana · ADC
28 / 11 / 4
49.2% KP
62,352
30.1% share
23,203g
256 CS · 7.2/m
ethereal#5727
Karma · Support
7 / 10 / 30
56.9% KP
38,950
18.8% share
15,236g
66 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
