Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Normal Draft · 87 days ago
18 / 4 / 8
K / D / A
63.4%
Kill participation
1,915.2
Damage / min
19,636g
606 gold / min
23
4 placed · 3 cleared
312
9.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEgzorcysta2000#EUNE
Gangplank · Top
13 / 5 / 5
51.4% KP
38,328
29.8% share
19,692g
331 CS · 10.2/m
TheMyst#EUNE
Nasus · Jungle
5 / 6 / 10
42.9% KP
21,070
16.4% share
13,869g
244 CS · 7.5/m
PaiMoon#1000
Sylas · Mid
5 / 17 / 8
37.1% KP
19,047
14.8% share
9,395g
89 CS · 2.7/m
cipkołak#kubuś
Ziggs · ADC
10 / 4 / 7
48.6% KP
40,944
31.9% share
15,194g
262 CS · 8.1/m
lulu debiIka#xdd
Seraphine · Support
2 / 9 / 11
37.1% KP
9,015
7% share
8,493g
26 CS · 0.8/m
Red side
VictoryFreedomC#EUNE
Darius · Top
5 / 11 / 3
19.5% KP
23,285
15.6% share
10,899g
182 CS · 5.6/m
Beqotten#EUNE
Fiddlesticks · Jungle
4 / 7 / 3
17.1% KP
15,504
10.4% share
12,184g
214 CS · 6.6/m
TryhardEkko#Ekko
Jayce · Mid
18 / 4 / 8
63.4% KP
62,052
41.5% share
19,636g
312 CS · 9.6/m
vogue model#KR7
Kai'Sa · ADC
14 / 8 / 4
43.9% KP
39,590
26.5% share
17,857g
299 CS · 9.2/m
daydream#5727
Lulu · Support
0 / 5 / 22
53.7% KP
9,201
6.1% share
10,270g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
