Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 82 days ago
11 / 4 / 5
K / D / A
59.3%
Kill participation
710
Damage / min
15,956g
554.7 gold / min
28
4 placed · 6 cleared
217
7.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHopsirian#EUNE
Trundle · Top
0 / 3 / 6
24% KP
12,241
13.8% share
9,919g
233 CS · 8.1/m
young hug#hug
Lee Sin · Jungle
4 / 5 / 9
52% KP
15,350
17.3% share
11,376g
182 CS · 6.3/m
Mike Oochie#TASTY
Syndra · Mid
2 / 5 / 7
36% KP
15,024
16.9% share
10,059g
189 CS · 6.6/m
adeuszke#EUNE
Yunara · ADC
9 / 6 / 9
72% KP
27,558
31% share
16,206g
251 CS · 8.7/m
Captain Slow#EUNE
Elise · Support
10 / 8 / 8
72% KP
18,770
21.1% share
11,040g
30 CS · 1/m
Red side
VictoryPeleg K9#K922
Tahm Kench · Top
5 / 2 / 7
44.4% KP
14,655
15.2% share
12,464g
211 CS · 7.3/m
TryhardEkko#Ekko
Ekko · Jungle
11 / 4 / 5
59.3% KP
20,425
21.1% share
15,956g
217 CS · 7.5/m
Vladimírek#EUNE
Lux · Mid
4 / 4 / 7
40.7% KP
20,581
21.3% share
10,886g
184 CS · 6.4/m
thang#m320d
Draven · ADC
7 / 8 / 8
55.6% KP
28,103
29.1% share
14,472g
201 CS · 7/m
Rozerval Parkund#6666
Senna · Support
0 / 7 / 13
48.1% KP
12,869
13.3% share
8,912g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
