Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 82 days ago
7 / 3 / 10
K / D / A
44.7%
Kill participation
804.5
Damage / min
14,017g
561.1 gold / min
20
4 placed · 5 cleared
218
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGravedigger#nr1
Jayce · Top
12 / 3 / 7
50% KP
29,183
27.9% share
14,045g
197 CS · 7.9/m
TryhardEkko#Ekko
Ekko · Jungle
7 / 3 / 10
44.7% KP
20,100
19.2% share
14,017g
218 CS · 8.7/m
Cripst#EUNE
Qiyana · Mid
10 / 4 / 2
31.6% KP
23,256
22.3% share
12,582g
206 CS · 8.2/m
CLS Del Rey#merc
Syndra · ADC
5 / 6 / 7
31.6% KP
15,056
14.4% share
12,009g
194 CS · 7.8/m
eleftheria13#EUNE
Lux · Support
4 / 6 / 13
44.7% KP
16,822
16.1% share
8,666g
29 CS · 1.2/m
Red side
DefeatPretenderX#EUNE
Irelia · Top
5 / 11 / 1
27.3% KP
15,685
21.7% share
9,980g
190 CS · 7.6/m
yomiorginal#EUNE
Briar · Jungle
3 / 8 / 5
36.4% KP
10,703
14.8% share
9,726g
190 CS · 7.6/m
HeadHunterPenta#EUNE
Akali · Mid
4 / 9 / 3
31.8% KP
17,987
24.9% share
8,521g
162 CS · 6.5/m
Caellamshade0#3581
Kai'Sa · ADC
7 / 6 / 3
45.5% KP
12,513
17.3% share
11,325g
175 CS · 7/m
Venom131#EUNE
Senna · Support
3 / 4 / 13
72.7% KP
15,396
21.3% share
9,199g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
