Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 81 days ago
9 / 3 / 14
K / D / A
59%
Kill participation
1,412
Damage / min
16,698g
517.2 gold / min
34
3 placed · 9 cleared
236
7.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryniezly ziutek#EUNE
Vladimir · Top
4 / 5 / 10
35.9% KP
36,532
23.6% share
13,477g
245 CS · 7.6/m
TryhardEkko#Ekko
Ekko · Jungle
9 / 3 / 14
59% KP
45,583
29.4% share
16,698g
236 CS · 7.3/m
jan wieprzowina#freak
Qiyana · Mid
21 / 3 / 5
66.7% KP
46,226
29.9% share
18,019g
229 CS · 7.1/m
starychvuj#2137
Ziggs · ADC
4 / 9 / 8
30.8% KP
17,310
11.2% share
14,640g
240 CS · 7.4/m
guma wodnysyn#3000
Nautilus · Support
1 / 3 / 17
46.2% KP
9,191
5.9% share
9,761g
21 CS · 0.7/m
Red side
DefeatDumnezeu#REGE
Gragas · Top
4 / 7 / 10
60.9% KP
28,731
24.9% share
12,612g
237 CS · 7.3/m
Daydream Kayn#luv09
Sylas · Jungle
6 / 10 / 4
43.5% KP
17,476
15.1% share
14,792g
217 CS · 6.7/m
Szlajm Enjoyer#XDD
Kayle · Mid
8 / 9 / 2
43.5% KP
34,236
29.6% share
15,822g
258 CS · 8/m
Tajski Narciarz#CHINA
Jhin · ADC
4 / 5 / 7
47.8% KP
19,197
16.6% share
13,280g
241 CS · 7.5/m
Soboczku#12345
Bard · Support
1 / 9 / 11
52.2% KP
15,902
13.8% share
9,705g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
