Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 81 days ago
18 / 6 / 4
K / D / A
46.8%
Kill participation
1,143
Damage / min
18,510g
614.6 gold / min
22
3 placed · 2 cleared
235
7.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDarkFateCy#EUNE
Irelia · Top
8 / 10 / 6
29.8% KP
30,356
24% share
14,029g
249 CS · 8.3/m
Vincentius#SAD
Shaco · Jungle
7 / 10 / 10
36.2% KP
21,865
17.3% share
11,088g
137 CS · 4.5/m
Ringer#why
Akali · Mid
8 / 7 / 9
36.2% KP
22,744
18% share
12,185g
198 CS · 6.6/m
Dakson#EUNE
Vel'Koz · ADC
14 / 8 / 11
53.2% KP
29,863
23.6% share
17,127g
197 CS · 6.5/m
LastHairStanding#Soon
Camille · Support
10 / 12 / 15
53.2% KP
21,861
17.3% share
11,711g
18 CS · 0.6/m
Red side
VictoryJustJinxIt#777
Teemo · Top
2 / 10 / 7
19.1% KP
18,186
11.5% share
11,269g
186 CS · 6.2/m
TryhardEkko#Ekko
Ekko · Jungle
18 / 6 / 4
46.8% KP
34,424
21.8% share
18,510g
235 CS · 7.8/m
VYPrahleJCowboY#EUNE
Zed · Mid
8 / 5 / 9
36.2% KP
29,775
18.9% share
16,902g
251 CS · 8.3/m
pui de drac#7394
Ezreal · ADC
11 / 6 / 18
61.7% KP
36,653
23.2% share
19,871g
240 CS · 8/m
JUNKYARD#37522
Karthus · Support
8 / 20 / 14
46.8% KP
38,747
24.6% share
12,400g
65 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
