Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 81 days ago
12 / 4 / 8
K / D / A
62.5%
Kill participation
1,459.1
Damage / min
15,403g
547.2 gold / min
20
3 placed · 3 cleared
218
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL9 Catboy#Igrek
Sejuani · Top
6 / 6 / 11
50% KP
24,142
20.9% share
11,066g
214 CS · 7.6/m
resolutemarshall#EUNE
Nasus · Jungle
5 / 3 / 14
55.9% KP
26,879
23.3% share
12,176g
182 CS · 6.5/m
Ahrizetha#Lust
Ahri · Mid
9 / 7 / 9
52.9% KP
26,913
23.3% share
12,837g
193 CS · 6.9/m
Peter Bonger#420xd
Ezreal · ADC
10 / 7 / 5
44.1% KP
28,414
24.6% share
14,043g
213 CS · 7.6/m
AGENT OF ISRAEL#IDF
Leona · Support
4 / 9 / 10
41.2% KP
8,937
7.8% share
7,866g
19 CS · 0.7/m
Red side
VictoryHikikomori1337#EUNE
Zaahen · Top
3 / 9 / 8
34.4% KP
22,366
17.1% share
10,195g
177 CS · 6.3/m
TryhardEkko#Ekko
Ekko · Jungle
12 / 4 / 8
62.5% KP
41,073
31.3% share
15,403g
218 CS · 7.7/m
Azis#AHMMA
Yone · Mid
6 / 7 / 5
34.4% KP
24,022
18.3% share
12,856g
237 CS · 8.4/m
Otxo#FOUR
Kai'Sa · ADC
8 / 7 / 9
53.1% KP
32,882
25.1% share
14,278g
219 CS · 7.8/m
RikamiRu#Cling
Sion · Support
3 / 7 / 15
56.3% KP
10,762
8.2% share
9,607g
50 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
