Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 80 days ago
9 / 5 / 3
K / D / A
52.2%
Kill participation
808.5
Damage / min
12,916g
527.9 gold / min
22
2 placed · 6 cleared
209
8.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChanningLin#EUNE
Mordekaiser · Top
6 / 1 / 2
24.2% KP
16,742
17.4% share
11,196g
209 CS · 8.5/m
Professor Smurf#EUNE
Elise · Jungle
3 / 5 / 9
36.4% KP
8,484
8.8% share
9,823g
144 CS · 5.9/m
lunny#wtaca
Kalista · Mid
13 / 7 / 5
54.5% KP
43,188
45% share
16,266g
222 CS · 9.1/m
Flaytality#EUNE
Smolder · ADC
9 / 3 / 6
45.5% KP
17,133
17.8% share
12,848g
193 CS · 7.9/m
B1uu#EUNE
Senna · Support
2 / 7 / 10
36.4% KP
10,522
11% share
7,724g
17 CS · 0.7/m
Red side
Defeatmr Hate Crime#2137
Shen · Top
1 / 7 / 3
17.4% KP
8,432
10.9% share
6,989g
143 CS · 5.8/m
TryhardEkko#Ekko
Ekko · Jungle
9 / 5 / 3
52.2% KP
19,782
25.6% share
12,916g
209 CS · 8.5/m
caut emoloaice#petry
Yasuo · Mid
1 / 9 / 5
26.1% KP
7,471
9.7% share
8,949g
170 CS · 6.9/m
tomidzver#EUNE
Caitlyn · ADC
6 / 7 / 5
47.8% KP
22,904
29.6% share
12,528g
184 CS · 7.5/m
DevSebastian#1TRG
Vel'Koz · Support
6 / 5 / 8
60.9% KP
18,791
24.3% share
8,485g
42 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
