Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 80 days ago
9 / 7 / 4
K / D / A
38.2%
Kill participation
718.3
Damage / min
14,133g
450.6 gold / min
35
4 placed · 6 cleared
253
8.1 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryinnebunesc#adev
Pantheon · Top
11 / 3 / 10
50% KP
32,933
22% share
13,232g
182 CS · 5.8/m
APOSTOLOS052000#KNDRD
Kindred · Jungle
13 / 7 / 10
54.8% KP
33,992
22.7% share
17,116g
235 CS · 7.5/m
bonobo1#EUNE
Lissandra · Mid
1 / 8 / 15
38.1% KP
23,316
15.6% share
11,332g
213 CS · 6.8/m
detdert adc acc#gnral
Kai'Sa · ADC
14 / 9 / 12
61.9% KP
48,411
32.4% share
18,765g
244 CS · 7.8/m
KingOfTroll#316
Karma · Support
3 / 7 / 25
66.7% KP
10,929
7.3% share
10,637g
33 CS · 1.1/m
Red side
DefeatMario#Joao
Cho'Gath · Top
2 / 11 / 5
20.6% KP
18,567
18.6% share
11,878g
210 CS · 6.7/m
TryhardEkko#Ekko
Ekko · Jungle
9 / 7 / 4
38.2% KP
22,531
22.5% share
14,133g
253 CS · 8.1/m
wisp#kap
Sylas · Mid
6 / 8 / 10
47.1% KP
19,950
19.9% share
11,348g
183 CS · 5.8/m
Lâ ƒlâmê#EUNE
Vayne · ADC
14 / 4 / 6
58.8% KP
26,401
26.4% share
16,082g
235 CS · 7.5/m
szczursss#ÆDEN
Pyke · Support
3 / 12 / 14
50% KP
12,577
12.6% share
9,638g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
