Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 77 days ago
13 / 1 / 13
K / D / A
76.5%
Kill participation
1,534.9
Damage / min
15,358g
630.7 gold / min
28
4 placed · 5 cleared
236
9.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatClaudiuBluE#EUNE
Darius · Top
2 / 7 / 3
25% KP
7,672
8.9% share
8,204g
149 CS · 6.1/m
mati hromehearts#elo
Jarvan IV · Jungle
4 / 7 / 5
45% KP
10,745
12.4% share
9,417g
142 CS · 5.8/m
M1ciu#2077
Sylas · Mid
12 / 7 / 2
70% KP
31,012
35.9% share
12,736g
174 CS · 7.1/m
Dran Swan#Prøxy
Ziggs · ADC
1 / 7 / 4
25% KP
28,644
33.1% share
9,332g
194 CS · 8/m
RuKi Koxuloxu#Koxu
Camille · Support
1 / 6 / 8
45% KP
8,414
9.7% share
7,138g
20 CS · 0.8/m
Red side
Victoryindorianek #EUNE
Varus · Top
10 / 6 / 5
44.1% KP
28,892
27.4% share
11,399g
158 CS · 6.5/m
TryhardEkko#Ekko
Ekko · Jungle
13 / 1 / 13
76.5% KP
37,375
35.4% share
15,358g
236 CS · 9.7/m
BYLB Eternal#EUNE
Amumu · Mid
3 / 7 / 12
44.1% KP
14,771
14% share
9,101g
127 CS · 5.2/m
bilan8ropos#EUNE
Smolder · ADC
5 / 4 / 6
32.4% KP
18,486
17.5% share
11,804g
211 CS · 8.7/m
불 속으로 몸을 던져라#인종차별
Rell · Support
3 / 3 / 19
64.7% KP
6,032
5.7% share
8,358g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
