Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 75 days ago
9 / 2 / 8
K / D / A
70.8%
Kill participation
789.4
Damage / min
14,591g
472.2 gold / min
25
3 placed · 2 cleared
227
7.3 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOutsider#OPC
Urgot · Top
7 / 2 / 5
50% KP
23,947
23.8% share
15,090g
276 CS · 8.9/m
TryhardEkko#Ekko
Ekko · Jungle
9 / 2 / 8
70.8% KP
24,394
24.3% share
14,591g
227 CS · 7.3/m
tarnished#lunar
Lee Sin · Mid
4 / 10 / 8
50% KP
22,798
22.7% share
10,691g
162 CS · 5.2/m
s0phie#EUNE
Vel'Koz · ADC
1 / 6 / 5
25% KP
20,218
20.1% share
12,198g
253 CS · 8.2/m
FIDDLΕ MY STICK#CAW
Fiddlesticks · Support
3 / 3 / 11
58.3% KP
9,063
9% share
9,410g
53 CS · 1.7/m
Red side
DefeatCaesar Zeppeli#Hamon
Malphite · Top
1 / 6 / 7
34.8% KP
12,150
10.6% share
9,376g
205 CS · 6.6/m
GabrychaBąk123#JDisa
Zed · Jungle
9 / 5 / 8
73.9% KP
38,032
33% share
15,438g
210 CS · 6.8/m
SamsungWorldCZ#8127
Yone · Mid
6 / 7 / 6
52.2% KP
31,061
27% share
12,164g
210 CS · 6.8/m
Shining Idol#sugar
Seraphine · ADC
2 / 0 / 11
56.5% KP
16,841
14.6% share
12,166g
252 CS · 8.2/m
Ayoki#ハタケ
Lux · Support
5 / 6 / 8
56.5% KP
17,057
14.8% share
10,138g
51 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
