Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 75 days ago
10 / 3 / 13
K / D / A
59%
Kill participation
825.3
Damage / min
17,854g
511.1 gold / min
29
3 placed · 4 cleared
275
7.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOutsider#OPC
Urgot · Top
8 / 6 / 7
38.5% KP
30,609
23.6% share
15,694g
257 CS · 7.4/m
TryhardEkko#Ekko
Ekko · Jungle
10 / 3 / 13
59% KP
28,830
22.2% share
17,854g
275 CS · 7.9/m
Asam na kon#EUNE
Tristana · Mid
13 / 9 / 6
48.7% KP
32,629
25.1% share
16,876g
211 CS · 6/m
i miss all hook#Patte
Ashe · ADC
3 / 9 / 18
53.8% KP
20,263
15.6% share
15,162g
245 CS · 7/m
Audire#tired
Seraphine · Support
5 / 9 / 22
69.2% KP
17,545
13.5% share
12,692g
52 CS · 1.5/m
Red side
DefeatKXQ#EUNE
Jayce · Top
6 / 8 / 2
22.2% KP
17,588
12.1% share
14,460g
248 CS · 7.1/m
난 정말 미쳐다#아쁘다
Kha'Zix · Jungle
10 / 6 / 12
61.1% KP
37,076
25.5% share
16,639g
279 CS · 8/m
CapcaunDemon#fortn
Akshan · Mid
10 / 12 / 7
47.2% KP
28,560
19.7% share
14,498g
217 CS · 6.2/m
Katulu#EUNE
Vel'Koz · ADC
9 / 8 / 14
63.9% KP
49,951
34.4% share
16,943g
265 CS · 7.6/m
Lebronze Jamess#1111
Karma · Support
1 / 6 / 23
66.7% KP
12,037
8.3% share
10,479g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
