Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 73 days ago
10 / 8 / 10
K / D / A
54.1%
Kill participation
673.6
Damage / min
14,623g
490.2 gold / min
19
3 placed · 3 cleared
197
6.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrymsiio#333
Malphite · Top
11 / 7 / 14
67.6% KP
32,594
31.2% share
12,981g
148 CS · 5/m
TryhardEkko#Ekko
Ekko · Jungle
10 / 8 / 10
54.1% KP
20,096
19.2% share
14,623g
197 CS · 6.6/m
SvSavaTeraBugare#EUNE
Zoe · Mid
3 / 13 / 11
37.8% KP
18,080
17.3% share
9,972g
199 CS · 6.7/m
undistuped3#777
Twitch · ADC
7 / 7 / 6
35.1% KP
18,215
17.4% share
12,544g
202 CS · 6.8/m
Mec2Paname#9303
Camille · Support
6 / 11 / 15
56.8% KP
15,433
14.8% share
10,247g
21 CS · 0.7/m
Red side
VictoryStillFishingURF#EUNE
Rumble · Top
5 / 12 / 14
41.3% KP
21,513
15.9% share
9,965g
151 CS · 5.1/m
machete#6101
Rengar · Jungle
21 / 8 / 10
67.4% KP
38,843
28.7% share
18,905g
245 CS · 8.2/m
Primeloryz#EUNE
Jayce · Mid
15 / 5 / 15
65.2% KP
41,955
30.9% share
16,269g
227 CS · 7.6/m
Audire#tired
Hwei · ADC
4 / 7 / 15
41.3% KP
20,814
15.4% share
13,656g
248 CS · 8.3/m
stupka rozmiar36#OdaK
Thresh · Support
1 / 5 / 34
76.1% KP
12,437
9.2% share
9,968g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
