Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 73 days ago
14 / 4 / 13
K / D / A
79.4%
Kill participation
1,162
Damage / min
16,974g
559.9 gold / min
32
4 placed · 6 cleared
219
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat4 Spirits 1 King#Dyr
Udyr · Top
4 / 10 / 4
26.7% KP
14,330
13.9% share
12,292g
245 CS · 8.1/m
anxiety#7407
Rengar · Jungle
9 / 6 / 8
56.7% KP
21,712
21.1% share
14,048g
198 CS · 6.5/m
Kirbie#24577
Akali · Mid
12 / 6 / 4
53.3% KP
27,509
26.8% share
13,246g
224 CS · 7.4/m
gustavjk#EUNE
Sivir · ADC
5 / 6 / 10
50% KP
30,450
29.6% share
13,819g
283 CS · 9.3/m
H E A V E N#KIKI
Rakan · Support
0 / 6 / 23
76.7% KP
8,748
8.5% share
8,979g
20 CS · 0.7/m
Red side
Victoryaura farmer#light
Ambessa · Top
6 / 6 / 11
50% KP
28,494
23.4% share
12,371g
218 CS · 7.2/m
TryhardEkko#Ekko
Ekko · Jungle
14 / 4 / 13
79.4% KP
35,228
28.9% share
16,974g
219 CS · 7.2/m
Xiao Chao Meng#CN911
Yone · Mid
9 / 5 / 7
47.1% KP
27,300
22.4% share
16,484g
296 CS · 9.8/m
Katulu#EUNE
Vel'Koz · ADC
5 / 5 / 8
38.2% KP
22,816
18.7% share
13,267g
240 CS · 7.9/m
Frenkiee#EUNE
Nautilus · Support
0 / 10 / 20
58.8% KP
7,880
6.5% share
8,385g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
