Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 73 days ago
4 / 5 / 8
K / D / A
44.4%
Kill participation
854
Damage / min
13,902g
434 gold / min
25
4 placed · 4 cleared
234
7.3 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1717172#szn16
Zed · Top
4 / 5 / 9
59.1% KP
25,156
24.6% share
14,405g
222 CS · 6.9/m
nao jinguji#flow
Graves · Jungle
11 / 5 / 5
72.7% KP
33,125
32.3% share
16,467g
266 CS · 8.3/m
Burby01#Carry
Viktor · Mid
3 / 4 / 9
54.5% KP
23,861
23.3% share
12,008g
256 CS · 8/m
Tahm Goodman#Saul
Tahm Kench · ADC
3 / 7 / 6
40.9% KP
16,249
15.9% share
10,706g
188 CS · 5.9/m
Nelfie#thief
Soraka · Support
1 / 6 / 12
59.1% KP
4,062
4% share
8,297g
30 CS · 0.9/m
Red side
VictoryBlackHouse2004#EUNE
Aatrox · Top
2 / 6 / 5
25.9% KP
16,903
14.5% share
11,689g
245 CS · 7.6/m
TryhardEkko#Ekko
Ekko · Jungle
4 / 5 / 8
44.4% KP
27,357
23.4% share
13,902g
234 CS · 7.3/m
realnasser1#6969
Varus · Mid
4 / 2 / 8
44.4% KP
19,281
16.5% share
13,070g
274 CS · 8.6/m
HLE3p85rn708#ROGER
Kai'Sa · ADC
15 / 3 / 4
70.4% KP
41,947
35.9% share
20,203g
299 CS · 9.3/m
Tomara#0000
Blitzcrank · Support
2 / 6 / 14
59.3% KP
11,440
9.8% share
9,535g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
