Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 72 days ago
21 / 3 / 7
K / D / A
65.1%
Kill participation
1,350.8
Damage / min
19,108g
716.1 gold / min
24
2 placed · 4 cleared
261
9.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeter Parker#4526
Sion · Top
0 / 8 / 2
8% KP
26,963
21.4% share
8,726g
208 CS · 7.8/m
NaemenLord#EUNE
Shaco · Jungle
2 / 9 / 7
36% KP
19,680
15.6% share
8,968g
176 CS · 6.6/m
ΧΑΜΗΛΗ ΚΟΡΤΙΖΟΛΗ#1234
Naafiri · Mid
13 / 9 / 4
68% KP
39,419
31.3% share
15,304g
192 CS · 7.2/m
Green Buff#green
Mel · ADC
7 / 9 / 4
44% KP
23,793
18.9% share
10,588g
161 CS · 6/m
GabrychaBąk123#JDisa
Camille · Support
3 / 8 / 13
64% KP
16,001
12.7% share
8,491g
18 CS · 0.7/m
Red side
VictoryWaKaRaNeR#EUNE
Swain · Top
4 / 5 / 7
25.6% KP
27,269
20.5% share
9,980g
185 CS · 6.9/m
TryhardEkko#Ekko
Ekko · Jungle
21 / 3 / 7
65.1% KP
36,043
27.1% share
19,108g
261 CS · 9.8/m
L9 fKiηg Kuseni#ζζζζζ
Zed · Mid
8 / 5 / 4
27.9% KP
28,272
21.3% share
12,850g
211 CS · 7.9/m
hi im suki#GGEZ
Miss Fortune · ADC
9 / 8 / 13
51.2% KP
29,570
22.3% share
15,017g
195 CS · 7.3/m
Prince Mirage#GRE
Leona · Support
1 / 4 / 25
60.5% KP
11,733
8.8% share
9,046g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
