Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 72 days ago
6 / 5 / 3
K / D / A
56.3%
Kill participation
513.7
Damage / min
12,496g
466.8 gold / min
18
4 placed · 3 cleared
176
6.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReport Yasuo χ9#EUNE
Yasuo · Top
1 / 6 / 6
43.8% KP
9,923
17.7% share
8,670g
153 CS · 5.7/m
TryhardEkko#Ekko
Ekko · Jungle
6 / 5 / 3
56.3% KP
13,750
24.5% share
12,496g
176 CS · 6.6/m
Czarny Marcin#Black
Talon · Mid
4 / 4 / 2
37.5% KP
13,198
23.5% share
10,522g
214 CS · 8/m
Mauvais Dentes#00000
Tristana · ADC
2 / 5 / 3
31.3% KP
11,727
20.9% share
10,404g
202 CS · 7.5/m
SvSavaTeraBugare#EUNE
Pyke · Support
3 / 9 / 4
43.8% KP
7,462
13.3% share
8,155g
34 CS · 1.3/m
Red side
VictoryDJFrytek#EUNE
Riven · Top
5 / 3 / 6
37.9% KP
16,712
19.9% share
12,907g
235 CS · 8.8/m
Androwizzard193#EUNE
Rengar · Jungle
11 / 3 / 2
44.8% KP
16,349
19.4% share
14,529g
222 CS · 8.3/m
Hjalte2#EUNE
Orianna · Mid
3 / 4 / 7
34.5% KP
21,990
26.1% share
11,241g
207 CS · 7.7/m
HLE3p85rn708#ROGER
Draven · ADC
10 / 5 / 2
41.4% KP
19,503
23.2% share
16,492g
241 CS · 9/m
Kornelucha#1110
Nami · Support
0 / 1 / 18
62.1% KP
9,631
11.4% share
8,412g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
