Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 72 days ago
17 / 8 / 14
K / D / A
73.8%
Kill participation
1,364.5
Damage / min
19,775g
592.7 gold / min
22
2 placed · 2 cleared
234
7 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPETR02610#EUNE
Akali · Top
15 / 5 / 2
29.8% KP
36,084
23.1% share
16,922g
250 CS · 7.5/m
Focus#e14
Rengar · Jungle
13 / 8 / 9
38.6% KP
36,156
23.2% share
19,775g
281 CS · 8.4/m
Gorkvv#EUNE
Yone · Mid
18 / 10 / 14
56.1% KP
43,054
27.6% share
19,961g
267 CS · 8/m
ΣΤΟΣΧΡΙ ΠΟΥΣΠΑ#Rank1
Seraphine · ADC
5 / 7 / 23
49.1% KP
27,554
17.7% share
15,141g
193 CS · 5.8/m
ΜΠΑΜΠΑΣ#EUNE
Blitzcrank · Support
6 / 12 / 22
49.1% KP
13,265
8.5% share
11,351g
26 CS · 0.8/m
Red side
DefeatStefanosAleksand#EUNE
Irelia · Top
5 / 11 / 6
26.2% KP
20,519
14.4% share
12,866g
217 CS · 6.5/m
TryhardEkko#Ekko
Ekko · Jungle
17 / 8 / 14
73.8% KP
45,528
31.9% share
19,775g
234 CS · 7/m
Boschete#CHALL
Yasuo · Mid
11 / 16 / 12
54.8% KP
35,176
24.6% share
16,748g
256 CS · 7.7/m
Vasekfel#VFEL
Kalista · ADC
7 / 13 / 13
47.6% KP
25,231
17.7% share
16,016g
265 CS · 7.9/m
AbyssalBloom#GENG
Nautilus · Support
2 / 9 / 25
64.3% KP
16,329
11.4% share
10,836g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
