Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 71 days ago
5 / 3 / 11
K / D / A
80%
Kill participation
916.1
Damage / min
14,110g
440.2 gold / min
24
2 placed · 6 cleared
254
7.9 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Akali · Top
11 / 4 / 7
58.1% KP
34,235
28.7% share
14,759g
243 CS · 7.6/m
PesteDeVenetia#Clown
Wukong · Jungle
7 / 3 / 15
71% KP
21,505
18.1% share
15,917g
242 CS · 7.6/m
spaced out#God
Riven · Mid
4 / 8 / 13
54.8% KP
20,271
17% share
13,563g
205 CS · 6.4/m
A1M#EUNE
Tristana · ADC
7 / 2 / 5
38.7% KP
33,984
28.5% share
19,103g
350 CS · 10.9/m
Mileena#bimbo
Janna · Support
2 / 3 / 22
77.4% KP
9,113
7.7% share
10,590g
26 CS · 0.8/m
Red side
DefeatOverlord666665#12345
Garen · Top
4 / 5 / 1
25% KP
18,911
18.2% share
13,914g
270 CS · 8.4/m
TryhardEkko#Ekko
Ekko · Jungle
5 / 3 / 11
80% KP
29,361
28.2% share
14,110g
254 CS · 7.9/m
beautiful lies#252
Kalista · Mid
8 / 8 / 8
80% KP
35,577
34.2% share
14,594g
280 CS · 8.7/m
0111mgwa#peace
Graves · ADC
1 / 7 / 2
15% KP
13,439
12.9% share
11,406g
246 CS · 7.7/m
FLIRT WITH MΟURI#1502
Rell · Support
2 / 8 / 12
70% KP
6,722
6.5% share
8,772g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
