Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 71 days ago
14 / 5 / 14
K / D / A
63.6%
Kill participation
1,295.9
Damage / min
18,823g
539.9 gold / min
33
3 placed · 5 cleared
264
7.6 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySacred Divinity#Grave
Shen · Top
6 / 5 / 9
34.1% KP
32,251
19.7% share
14,478g
235 CS · 6.7/m
TryhardEkko#Ekko
Ekko · Jungle
14 / 5 / 14
63.6% KP
45,185
27.7% share
18,823g
264 CS · 7.6/m
LncL#Daisy
Locke · Mid
16 / 12 / 12
63.6% KP
39,559
24.2% share
15,956g
173 CS · 5/m
sarauai#EUNE
Smolder · ADC
7 / 6 / 9
36.4% KP
38,839
23.8% share
14,659g
253 CS · 7.3/m
Nelfie#thief
Soraka · Support
1 / 8 / 30
70.5% KP
7,503
4.6% share
10,265g
25 CS · 0.7/m
Red side
DefeatDoric#Zoe
Mordekaiser · Top
2 / 9 / 4
16.7% KP
31,544
16.3% share
11,629g
207 CS · 5.9/m
L9 Myκys#EUNE
Talon · Jungle
21 / 11 / 6
75% KP
69,159
35.7% share
19,417g
228 CS · 6.5/m
The Uncle#Θείος
Galio · Mid
7 / 4 / 11
50% KP
22,722
11.7% share
12,461g
220 CS · 6.3/m
nao jinguji#flow
Syndra · ADC
3 / 5 / 5
22.2% KP
41,808
21.6% share
14,942g
292 CS · 8.4/m
blade phantom#kzn
Camille · Support
3 / 15 / 17
55.6% KP
28,487
14.7% share
10,531g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
