Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 70 days ago
17 / 7 / 13
K / D / A
65.2%
Kill participation
1,460.4
Damage / min
19,316g
628.2 gold / min
24
3 placed · 4 cleared
255
8.3 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOutsider#OPC
Urgot · Top
3 / 5 / 5
22.2% KP
21,234
19.9% share
13,430g
269 CS · 8.7/m
정글 킹 악센트#니달리
Sylas · Jungle
6 / 11 / 7
36.1% KP
17,473
16.4% share
11,551g
191 CS · 6.2/m
I Blöödgharm I#96969
Kai'Sa · Mid
7 / 7 / 6
36.1% KP
28,718
27% share
15,094g
206 CS · 6.7/m
L9 Ksawi#EUNE
Tristana · ADC
11 / 11 / 4
41.7% KP
18,490
17.4% share
14,080g
204 CS · 6.6/m
JD Arturek#gasze
Camille · Support
9 / 12 / 11
55.6% KP
20,579
19.3% share
11,325g
30 CS · 1/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
1 / 6 / 6
15.2% KP
11,238
8% share
11,128g
205 CS · 6.7/m
TryhardEkko#Ekko
Ekko · Jungle
17 / 7 / 13
65.2% KP
44,907
32.2% share
19,316g
255 CS · 8.3/m
Tekker#crevo
Zed · Mid
9 / 8 / 8
37% KP
37,421
26.8% share
13,621g
235 CS · 7.6/m
Roohnimee#EUNE
Varus · ADC
13 / 4 / 11
52.2% KP
32,358
23.2% share
18,412g
239 CS · 7.8/m
Treeky#EUNE
Pyke · Support
6 / 12 / 16
47.8% KP
13,700
9.8% share
11,281g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
