Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 70 days ago
22 / 4 / 12
K / D / A
85%
Kill participation
1,835.2
Damage / min
20,470g
666.1 gold / min
35
5 placed · 5 cleared
243
7.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkarolek69#UwU
Vladimir · Top
5 / 6 / 3
27.6% KP
21,671
18.1% share
12,071g
243 CS · 7.9/m
Shadow Marker#EUNE
Aatrox · Jungle
12 / 8 / 7
65.5% KP
25,616
21.3% share
15,099g
235 CS · 7.6/m
Coach XBlademojo#FIST
Kassadin · Mid
4 / 10 / 6
34.5% KP
26,244
21.9% share
11,734g
204 CS · 6.6/m
sld sapnu puás#EUNE
Ezreal · ADC
7 / 10 / 7
48.3% KP
37,793
31.5% share
13,468g
210 CS · 6.8/m
JohnVoukou#EUNE
Morgana · Support
1 / 7 / 14
51.7% KP
8,687
7.2% share
8,735g
28 CS · 0.9/m
Red side
VictoryAsdlik#IRON9
Mordekaiser · Top
3 / 6 / 7
25% KP
24,874
17.6% share
12,572g
237 CS · 7.7/m
TryhardEkko#Ekko
Ekko · Jungle
22 / 4 / 12
85% KP
56,403
40% share
20,470g
243 CS · 7.9/m
nonchalant adam#kret
Lissandra · Mid
7 / 4 / 15
55% KP
30,130
21.4% share
14,747g
290 CS · 9.4/m
toy soldier#sld33
Veigar · ADC
2 / 5 / 17
47.5% KP
14,785
10.5% share
13,571g
209 CS · 6.8/m
Stålis#Bomba
Vi · Support
6 / 10 / 11
42.5% KP
14,834
10.5% share
9,296g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
