Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 69 days ago
13 / 5 / 17
K / D / A
68.2%
Kill participation
1,344.2
Damage / min
19,278g
541.5 gold / min
27
3 placed · 2 cleared
272
7.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
6 / 11 / 2
24.2% KP
26,000
19.5% share
15,312g
302 CS · 8.5/m
LightSigma96#2137
Master Yi · Jungle
3 / 8 / 9
36.4% KP
15,311
11.5% share
12,585g
222 CS · 6.2/m
spaced out#God
Riven · Mid
8 / 9 / 8
48.5% KP
34,556
25.9% share
16,877g
272 CS · 7.6/m
Die Welt Brennt#333
Tristana · ADC
14 / 10 / 9
69.7% KP
54,702
41% share
23,126g
305 CS · 8.6/m
KrzysiekMagik#EUNE
Zilean · Support
2 / 6 / 23
75.8% KP
2,825
2.1% share
10,631g
28 CS · 0.8/m
Red side
Victoryjakup#rivn
Locke · Top
12 / 8 / 4
36.4% KP
23,330
15.9% share
15,905g
244 CS · 6.9/m
TryhardEkko#Ekko
Ekko · Jungle
13 / 5 / 17
68.2% KP
47,855
32.7% share
19,278g
272 CS · 7.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 3 / 16
59.1% KP
42,461
29% share
18,243g
255 CS · 7.2/m
twtv ECSTASSYLOL#777
Kalista · ADC
7 / 9 / 8
34.1% KP
22,206
15.2% share
16,206g
270 CS · 7.6/m
L V N T#1v9
Rell · Support
2 / 8 / 22
54.5% KP
10,603
7.2% share
11,039g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
