Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 68 days ago
11 / 5 / 9
K / D / A
44.4%
Kill participation
1,031.1
Damage / min
14,344g
517.5 gold / min
21
3 placed · 3 cleared
199
7.2 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGhost of Sparta#9390
Singed · Top
3 / 7 / 10
28.9% KP
20,571
15.4% share
12,513g
225 CS · 8.1/m
TryhardEkko#Ekko
Viego · Jungle
11 / 5 / 9
44.4% KP
28,579
21.4% share
14,344g
199 CS · 7.2/m
ver9k#99999
Yone · Mid
8 / 9 / 12
44.4% KP
34,836
26% share
13,681g
232 CS · 8.4/m
LifeIsGame13#EUNE
Syndra · ADC
15 / 4 / 7
48.9% KP
31,669
23.7% share
17,126g
257 CS · 9.3/m
Mangostana#EUNE
Pyke · Support
8 / 5 / 16
53.3% KP
18,106
13.5% share
10,671g
30 CS · 1.1/m
Red side
DefeatKingofDark2k#EUNE
Irelia · Top
10 / 5 / 7
58.6% KP
37,861
37.4% share
14,944g
238 CS · 8.6/m
NaemenLord#EUNE
Shaco · Jungle
6 / 11 / 4
34.5% KP
15,426
15.2% share
11,801g
198 CS · 7.1/m
PRSmixa#VLS
Sylas · Mid
10 / 9 / 5
51.7% KP
23,459
23.2% share
11,394g
147 CS · 5.3/m
Katulu#EUNE
Ziggs · ADC
0 / 12 / 7
24.1% KP
12,890
12.7% share
9,561g
164 CS · 5.9/m
Peto#noob
Leona · Support
3 / 8 / 12
51.7% KP
11,636
11.5% share
9,490g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
