Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 68 days ago
6 / 6 / 12
K / D / A
66.7%
Kill participation
820.9
Damage / min
15,067g
449.3 gold / min
34
3 placed · 8 cleared
267
8 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHere to Dunk#EUNE
Darius · Top
6 / 4 / 12
51.4% KP
25,299
18.2% share
14,786g
260 CS · 7.8/m
FLIRT WITH MΟURI#1502
Zed · Jungle
8 / 8 / 12
57.1% KP
26,869
19.4% share
18,295g
280 CS · 8.3/m
toy soldier#sld33
Veigar · Mid
8 / 0 / 10
51.4% KP
34,410
24.8% share
16,848g
295 CS · 8.8/m
NAH ID WIN#2315
Kai'Sa · ADC
10 / 7 / 7
48.6% KP
41,153
29.7% share
17,959g
269 CS · 8/m
Ssizhu#Woof
Thresh · Support
3 / 8 / 20
65.7% KP
10,954
7.9% share
9,969g
19 CS · 0.6/m
Red side
Defeati play osu#bons
Wukong · Top
5 / 8 / 4
33.3% KP
19,205
17.6% share
12,564g
233 CS · 6.9/m
TryhardEkko#Ekko
Ekko · Jungle
6 / 6 / 12
66.7% KP
27,526
25.2% share
15,067g
267 CS · 8/m
진홍빛추적자#6072
Vladimir · Mid
8 / 4 / 4
44.4% KP
34,865
31.9% share
14,601g
318 CS · 9.5/m
Katulu#EUNE
Jhin · ADC
8 / 8 / 4
44.4% KP
19,591
17.9% share
14,679g
247 CS · 7.4/m
Bartek Piguła #EUNE
Rell · Support
0 / 9 / 15
55.6% KP
8,208
7.5% share
8,930g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
