Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 65 days ago
7 / 5 / 3
K / D / A
38.5%
Kill participation
465.6
Damage / min
13,339g
425.3 gold / min
34
4 placed · 5 cleared
209
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySmallwhitepp#7cm
Zaahen · Top
4 / 4 / 12
50% KP
26,036
21.7% share
13,384g
257 CS · 8.2/m
Coulrophobia#6667
Shaco · Jungle
10 / 7 / 9
59.4% KP
26,125
21.8% share
14,791g
205 CS · 6.5/m
Jezus Chytrus#IHS
Kassadin · Mid
6 / 6 / 11
53.1% KP
29,421
24.5% share
13,593g
238 CS · 7.6/m
Fame#2424
Aphelios · ADC
10 / 6 / 4
43.8% KP
30,864
25.7% share
18,621g
291 CS · 9.3/m
Lord Of UwU#sigma
Lulu · Support
2 / 3 / 23
78.1% KP
7,590
6.3% share
10,011g
35 CS · 1.1/m
Red side
DefeatVytka02#EUNE
Darius · Top
2 / 5 / 3
19.2% KP
26,384
22.5% share
13,099g
272 CS · 8.7/m
TryhardEkko#Ekko
Viego · Jungle
7 / 5 / 3
38.5% KP
14,605
12.4% share
13,339g
209 CS · 6.7/m
zLo#GOAT
Pantheon · Mid
4 / 10 / 4
30.8% KP
29,118
24.8% share
10,933g
209 CS · 6.7/m
Motýlek Milík#Baldy
Tristana · ADC
11 / 5 / 6
65.4% KP
39,697
33.8% share
17,015g
241 CS · 7.7/m
MrKrabs#FREE
Blitzcrank · Support
2 / 7 / 9
42.3% KP
7,680
6.5% share
8,447g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
