Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 65 days ago
5 / 2 / 12
K / D / A
39.5%
Kill participation
680.1
Damage / min
12,109g
480.8 gold / min
17
4 placed · 1 cleared
207
8.2 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOverlord666665#12345
Garen · Top
3 / 9 / 3
30% KP
10,647
16.6% share
7,876g
142 CS · 5.6/m
3zozzzz#Ghost
Kindred · Jungle
7 / 6 / 6
65% KP
19,348
30.1% share
12,607g
183 CS · 7.3/m
Walking Dragon#EUNE
Aurelion Sol · Mid
4 / 6 / 5
45% KP
12,787
19.9% share
9,208g
181 CS · 7.2/m
cau ja jsem peet#hehe
Mel · ADC
6 / 11 / 1
35% KP
9,724
15.1% share
9,472g
159 CS · 6.3/m
Stereo Love#7597
Leona · Support
0 / 11 / 12
60% KP
11,697
18.2% share
6,968g
27 CS · 1.1/m
Red side
VictoryStefanosAleksand#EUNE
Irelia · Top
8 / 5 / 6
32.6% KP
13,919
14.3% share
12,593g
203 CS · 8.1/m
TryhardEkko#Ekko
Ekko · Jungle
5 / 2 / 12
39.5% KP
17,128
17.5% share
12,109g
207 CS · 8.2/m
A X R A#1 1
Yasuo · Mid
6 / 8 / 6
27.9% KP
15,705
16.1% share
11,102g
193 CS · 7.7/m
YOUNG MEDTY#sosa
Twitch · ADC
15 / 5 / 8
53.5% KP
22,989
23.5% share
13,111g
134 CS · 5.3/m
Erring#ASDF
Xerath · Support
9 / 0 / 25
79.1% KP
27,917
28.6% share
12,254g
66 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
