Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 65 days ago
20 / 6 / 9
K / D / A
65.9%
Kill participation
1,439.6
Damage / min
16,981g
512.8 gold / min
23
5 placed · 3 cleared
168
5.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefkec#S n Y
Aurora · Top
3 / 8 / 8
32.4% KP
16,793
12.3% share
10,335g
173 CS · 5.2/m
101#vox
Master Yi · Jungle
17 / 9 / 5
64.7% KP
46,346
34.1% share
16,467g
217 CS · 6.6/m
mentaIIy iII#sad
Taliyah · Mid
1 / 5 / 15
47.1% KP
29,026
21.3% share
11,157g
231 CS · 7/m
1111111111111I11#1111
Draven · ADC
12 / 9 / 10
64.7% KP
38,801
28.5% share
20,660g
229 CS · 6.9/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Lulu · Support
1 / 13 / 18
55.9% KP
5,122
3.8% share
9,470g
11 CS · 0.3/m
Red side
VictoryTryhardEkko#Ekko
Ekko · Top
20 / 6 / 9
65.9% KP
47,674
38.1% share
16,981g
168 CS · 5.1/m
정글 킹 악센트#니달리
Lee Sin · Jungle
3 / 11 / 9
27.3% KP
9,699
7.8% share
10,737g
163 CS · 4.9/m
JD julek#ego
Akshan · Mid
14 / 5 / 15
65.9% KP
36,016
28.8% share
17,438g
214 CS · 6.5/m
Pigoslav#1701
Swain · ADC
5 / 5 / 22
61.4% KP
24,197
19.3% share
15,167g
233 CS · 7/m
Gerap4#EUNE
Taric · Support
2 / 7 / 26
63.6% KP
7,536
6% share
10,701g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
