Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 63 days ago
11 / 5 / 12
K / D / A
79.3%
Kill participation
1,065.9
Damage / min
13,805g
489.2 gold / min
17
3 placed · 3 cleared
195
6.9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNILOIDE#EUNE
Shen · Top
5 / 6 / 11
55.2% KP
19,031
16.9% share
11,061g
163 CS · 5.8/m
TryhardEkko#Ekko
Ekko · Jungle
11 / 5 / 12
79.3% KP
30,076
26.7% share
13,805g
195 CS · 6.9/m
44teca#aura
Kassadin · Mid
4 / 7 / 9
44.8% KP
20,539
18.3% share
10,398g
176 CS · 6.2/m
herczenik#6767
Jhin · ADC
3 / 6 / 18
72.4% KP
21,618
19.2% share
11,107g
179 CS · 6.3/m
Scrapiee#2725
Camille · Support
6 / 7 / 14
69% KP
21,205
18.9% share
10,313g
46 CS · 1.6/m
Red side
VictoryPaolo Maldini#C1R1
Darius · Top
5 / 7 / 6
35.5% KP
28,548
22.4% share
11,657g
176 CS · 6.2/m
Barvy IQ#GOAT
Bel'Veth · Jungle
10 / 7 / 7
54.8% KP
37,146
29.1% share
16,162g
218 CS · 7.7/m
hussars meretrix#EUNE
Sylas · Mid
11 / 6 / 6
54.8% KP
26,727
20.9% share
13,682g
199 CS · 7.1/m
Walking Dragon#EUNE
Aurelion Sol · ADC
4 / 4 / 10
45.2% KP
27,590
21.6% share
12,464g
201 CS · 7.1/m
Sythal#1337
Leona · Support
1 / 5 / 14
48.4% KP
7,699
6% share
8,590g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
