Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 61 days ago
10 / 1 / 5
K / D / A
65.2%
Kill participation
1,083.4
Damage / min
14,124g
590.6 gold / min
20
3 placed · 4 cleared
188
7.9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZeko2#EUNE
Zaahen · Top
4 / 4 / 3
22.6% KP
13,642
16.8% share
8,560g
178 CS · 7.4/m
PANOIU 10#WC26
Hecarim · Jungle
4 / 4 / 6
32.3% KP
8,289
10.2% share
10,251g
195 CS · 8.2/m
A X R A#1 1
Vladimir · Mid
11 / 7 / 3
45.2% KP
29,027
35.8% share
11,083g
189 CS · 7.9/m
cryptic messiah#Mikke
Xayah · ADC
6 / 4 / 2
25.8% KP
16,909
20.9% share
11,906g
218 CS · 9.1/m
Pure EviI#EUNE
Pantheon · Support
6 / 4 / 8
45.2% KP
13,225
16.3% share
8,921g
45 CS · 1.9/m
Red side
VictorySOLDIER BOY#NZIS
Singed · Top
0 / 10 / 10
43.5% KP
23,090
23.8% share
8,787g
158 CS · 6.6/m
TryhardEkko#Ekko
Ekko · Jungle
10 / 1 / 5
65.2% KP
25,911
26.7% share
14,124g
188 CS · 7.9/m
S1TD0WN#DOGGY
Jayce · Mid
6 / 11 / 6
52.2% KP
23,148
23.9% share
12,842g
186 CS · 7.8/m
AUT0W3AVER#SPACE
Kalista · ADC
6 / 5 / 3
39.1% KP
16,381
16.9% share
12,375g
227 CS · 9.5/m
Jezus Chytrus#IHS
Braum · Support
1 / 4 / 15
69.6% KP
8,381
8.6% share
7,791g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
