Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 60 days ago
2 / 3 / 2
K / D / A
30.8%
Kill participation
418.2
Damage / min
11,175g
385.1 gold / min
29
4 placed · 7 cleared
229
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSamsungWorldCZ#8127
Gragas · Top
3 / 5 / 4
53.8% KP
22,604
32.8% share
10,979g
217 CS · 7.5/m
TryhardEkko#Ekko
Ekko · Jungle
2 / 3 / 2
30.8% KP
12,134
17.6% share
11,175g
229 CS · 7.9/m
Paolo Maldini#C1R1
Yasuo · Mid
4 / 9 / 3
53.8% KP
12,052
17.5% share
10,675g
211 CS · 7.3/m
pack#draw
Kog'Maw · ADC
3 / 6 / 3
46.2% KP
17,248
25% share
13,232g
267 CS · 9.2/m
superodvody #EUNE
Thresh · Support
1 / 7 / 5
46.2% KP
4,963
7.2% share
6,849g
22 CS · 0.8/m
Red side
VictoryVALGAUSPURGAS123#멍청이CN
Jayce · Top
3 / 4 / 5
26.7% KP
17,796
16.2% share
12,958g
273 CS · 9.4/m
no intelligence#rb27
Jarvan IV · Jungle
10 / 1 / 13
76.7% KP
17,872
16.3% share
16,317g
277 CS · 9.5/m
Zorby#zzzz
Vex · Mid
7 / 4 / 14
70% KP
33,833
30.9% share
12,970g
222 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 1 / 8
53.3% KP
25,766
23.5% share
14,036g
263 CS · 9.1/m
Classless#65961
Zoe · Support
2 / 3 / 14
53.3% KP
14,357
13.1% share
9,300g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
