Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 59 days ago
12 / 6 / 10
K / D / A
59.5%
Kill participation
1,107.9
Damage / min
15,779g
478.9 gold / min
25
4 placed · 8 cleared
231
7 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLAWS AND SINS#Adel
Vladimir · Top
6 / 5 / 4
31.3% KP
30,458
23% share
16,947g
343 CS · 10.4/m
Koxtroll#uwu
Talon · Jungle
9 / 11 / 4
40.6% KP
35,823
27% share
15,985g
296 CS · 9/m
Nino Nakano#kata
Katarina · Mid
8 / 10 / 5
40.6% KP
22,478
17% share
12,312g
177 CS · 5.4/m
bobby#zzzz
Kai'Sa · ADC
9 / 7 / 8
53.1% KP
36,350
27.4% share
17,423g
265 CS · 8/m
SoldierKillJoy#Moo
Alistar · Support
0 / 4 / 20
62.5% KP
7,412
5.6% share
9,291g
20 CS · 0.6/m
Red side
Defeatpui de drac#7394
Yone · Top
8 / 5 / 3
29.7% KP
37,366
26% share
15,085g
304 CS · 9.2/m
shinmegamitensei#73806
Rengar · Jungle
7 / 6 / 6
35.1% KP
17,713
12.3% share
15,219g
254 CS · 7.7/m
TryhardEkko#Ekko
Ekko · Mid
12 / 6 / 10
59.5% KP
36,504
25.4% share
15,779g
231 CS · 7/m
Green Buff#green
Seraphine · ADC
7 / 6 / 10
45.9% KP
22,681
15.8% share
15,020g
254 CS · 7.7/m
Katulu#EUNE
Vel'Koz · Support
3 / 9 / 18
56.8% KP
29,667
20.6% share
10,350g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
