Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 58 days ago
12 / 10 / 16
K / D / A
52.8%
Kill participation
1,524
Damage / min
21,688g
462.8 gold / min
40
5 placed · 6 cleared
339
7.2 CS / min
Objective control
2
Dragons
2
Baron
13
Towers
5
Inhibitors
0
Herald
5
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWaKaRaNeR#EUNE
Swain · Top
6 / 14 / 18
61.5% KP
45,893
21.9% share
17,169g
248 CS · 5.3/m
L9 Myκys#EUNE
Talon · Jungle
14 / 12 / 10
61.5% KP
53,732
25.6% share
22,793g
279 CS · 6/m
GOATTOUZ#GOAT
Nasus · Mid
7 / 9 / 13
51.3% KP
37,672
18% share
20,249g
295 CS · 6.3/m
Adriantal#KNDJI
Hwei · ADC
12 / 10 / 10
56.4% KP
64,713
30.9% share
22,938g
292 CS · 6.2/m
Kebabowy Książę#PITA
Zilean · Support
0 / 8 / 23
59% KP
7,577
3.6% share
13,325g
52 CS · 1.1/m
Red side
DefeatInfoMode#YTube
Kennen · Top
13 / 12 / 18
58.5% KP
53,716
17% share
19,354g
285 CS · 6.1/m
TryhardEkko#Ekko
Ekko · Jungle
12 / 10 / 16
52.8% KP
71,423
22.6% share
21,688g
339 CS · 7.2/m
Ferahri#EUNE
Ahri · Mid
14 / 4 / 19
62.3% KP
71,392
22.6% share
22,345g
356 CS · 7.6/m
Mil0Š 031#ipce
Caitlyn · ADC
13 / 8 / 12
47.2% KP
110,859
35% share
24,620g
383 CS · 8.2/m
Godar#UwU
Karma · Support
1 / 5 / 29
56.6% KP
9,068
2.9% share
13,278g
51 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
