Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 58 days ago
5 / 2 / 10
K / D / A
51.7%
Kill participation
826
Damage / min
13,963g
461.8 gold / min
45
3 placed · 12 cleared
265
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatADC Κing#SMDZG
Vayne · Top
6 / 3 / 1
70% KP
14,336
24.1% share
13,474g
240 CS · 7.9/m
GabrychaBąk123#JDisa
Qiyana · Jungle
0 / 8 / 8
80% KP
12,284
20.7% share
11,511g
203 CS · 6.7/m
FLAWS AND SINS#Adel
Vladimir · Mid
4 / 6 / 2
60% KP
19,569
33% share
13,006g
294 CS · 9.7/m
Anrteus#rdctd
Aurelion Sol · ADC
0 / 6 / 4
40% KP
10,191
17.2% share
10,358g
251 CS · 8.3/m
Deafen#15121
Nautilus · Support
0 / 6 / 6
60% KP
3,001
5.1% share
6,889g
32 CS · 1.1/m
Red side
Victorymarcel hartkor1#EUNE
Riven · Top
2 / 2 / 5
24.1% KP
9,341
7.9% share
12,494g
245 CS · 8.1/m
TryhardEkko#Ekko
Ekko · Jungle
5 / 2 / 10
51.7% KP
24,972
21.1% share
13,963g
265 CS · 8.8/m
Zed The Suiiiiii#MUSTA
Zed · Mid
21 / 1 / 3
82.8% KP
55,349
46.8% share
19,788g
253 CS · 8.4/m
David z Liberce#DAVID
Sivir · ADC
1 / 1 / 12
44.8% KP
20,769
17.6% share
15,918g
286 CS · 9.5/m
Katulu#EUNE
Karma · Support
0 / 4 / 14
48.3% KP
7,846
6.6% share
8,030g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
