Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 57 days ago
13 / 2 / 7
K / D / A
57.1%
Kill participation
745.6
Damage / min
13,055g
634.8 gold / min
24
3 placed · 4 cleared
186
9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnrteus#rdctd
Aurelion Sol · Top
2 / 10 / 6
53.3% KP
13,949
21.4% share
6,726g
125 CS · 6.1/m
Julppe#EUNE
Naafiri · Jungle
4 / 5 / 7
73.3% KP
15,582
24% share
8,627g
114 CS · 5.5/m
xShadowsx12#EUNE
Zed · Mid
4 / 10 / 4
53.3% KP
16,355
25.1% share
8,913g
126 CS · 6.1/m
jumpscare julcia#6767
Lux · ADC
3 / 4 / 3
40% KP
13,660
21% share
8,553g
184 CS · 8.9/m
GrubyTypOdWizji#Gruby
Rakan · Support
2 / 6 / 7
60% KP
5,511
8.5% share
5,645g
19 CS · 0.9/m
Red side
Victorynonchalant adam#kret
Renekton · Top
13 / 1 / 6
54.3% KP
25,791
37.3% share
14,379g
207 CS · 10.1/m
TryhardEkko#Ekko
Ekko · Jungle
13 / 2 / 7
57.1% KP
15,334
22.2% share
13,055g
186 CS · 9/m
TAAAAAAAMPONELLA#tomic
Anivia · Mid
7 / 4 / 5
34.3% KP
10,797
15.6% share
8,941g
149 CS · 7.2/m
gustavjk#EUNE
Yunara · ADC
1 / 5 / 9
28.6% KP
9,844
14.3% share
9,473g
167 CS · 8.1/m
WillTheScout#EUNE
Nautilus · Support
1 / 4 / 14
42.9% KP
7,289
10.6% share
6,357g
14 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
