Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 56 days ago
12 / 4 / 7
K / D / A
61.3%
Kill participation
575.6
Damage / min
14,340g
469.7 gold / min
27
4 placed · 5 cleared
216
7.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryad1ss#mizu
Wukong · Top
6 / 8 / 4
34.5% KP
23,642
21.5% share
12,714g
212 CS · 6.9/m
machete#6101
Rengar · Jungle
13 / 7 / 5
62.1% KP
32,877
29.9% share
18,177g
253 CS · 8.3/m
Xiao Chao Meng#CN911
Galio · Mid
3 / 3 / 11
48.3% KP
23,557
21.5% share
13,399g
242 CS · 7.9/m
twtv ECSTASSYLOL#777
Kalista · ADC
1 / 8 / 9
34.5% KP
16,835
15.3% share
12,954g
220 CS · 7.2/m
MPX Pepe#MANA
Pyke · Support
6 / 5 / 10
55.2% KP
12,874
11.7% share
10,816g
28 CS · 0.9/m
Red side
DefeatTsogTheGod#EUNE
Renekton · Top
3 / 7 / 8
35.5% KP
17,246
19.1% share
11,261g
184 CS · 6/m
TryhardEkko#Ekko
Ekko · Jungle
12 / 4 / 7
61.3% KP
17,574
19.5% share
14,340g
216 CS · 7.1/m
Diligis4Ever#Ever
Locke · Mid
6 / 3 / 6
38.7% KP
18,718
20.8% share
13,518g
278 CS · 9.1/m
kocham kotki#purr
Tristana · ADC
9 / 10 / 11
64.5% KP
25,120
27.9% share
14,739g
233 CS · 7.6/m
Khasidiariss#EUNE
Thresh · Support
1 / 5 / 25
83.9% KP
11,471
12.7% share
9,174g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
