Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 53 days ago
12 / 7 / 16
K / D / A
66.7%
Kill participation
1,589.4
Damage / min
21,208g
631.8 gold / min
31
5 placed · 4 cleared
282
8.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoung Huji#TSC
Varus · Top
7 / 11 / 3
20.8% KP
32,946
20.7% share
14,240g
269 CS · 8/m
Rock#surf
Qiyana · Jungle
10 / 8 / 8
37.5% KP
36,490
23% share
17,337g
263 CS · 7.8/m
Doknes43#EUNE
Olaf · Mid
13 / 10 / 4
35.4% KP
39,726
25% share
15,624g
263 CS · 7.8/m
Lulus feet#192
Tristana · ADC
16 / 6 / 5
43.8% KP
39,157
24.6% share
19,624g
259 CS · 7.7/m
불 속으로 몸을 던져라#인종차별
Rell · Support
2 / 7 / 27
60.4% KP
10,589
6.7% share
11,484g
13 CS · 0.4/m
Red side
VictoryKotCurll#5PIGS
Locke · Top
14 / 6 / 9
54.8% KP
26,679
18.2% share
17,110g
249 CS · 7.4/m
TryhardEkko#Ekko
Ekko · Jungle
12 / 7 / 16
66.7% KP
53,352
36.4% share
21,208g
282 CS · 8.4/m
Pyke Troll#EUNE
Akshan · Mid
7 / 13 / 9
38.1% KP
20,438
13.9% share
13,442g
191 CS · 5.7/m
Blood4u#EUNE
Lucian · ADC
6 / 12 / 10
38.1% KP
32,261
22% share
16,048g
239 CS · 7.1/m
Terrashape#ixtal
Karma · Support
3 / 10 / 19
52.4% KP
13,839
9.4% share
11,150g
55 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
