Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 51 days ago
4 / 4 / 2
K / D / A
54.5%
Kill participation
645.2
Damage / min
11,049g
400.3 gold / min
15
4 placed · 3 cleared
211
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPeters Rivun#EUNE
Irelia · Top
11 / 1 / 8
67.9% KP
32,330
37.4% share
16,629g
294 CS · 10.7/m
12345#ari
Qiyana · Jungle
13 / 4 / 4
60.7% KP
23,901
27.6% share
15,769g
229 CS · 8.3/m
MECHAN1C GRE#GRE
Viktor · Mid
2 / 4 / 10
42.9% KP
16,747
19.3% share
9,911g
197 CS · 7.1/m
Kokushibo#hold1
Aurelion Sol · ADC
0 / 2 / 7
25% KP
10,816
12.5% share
10,714g
242 CS · 8.8/m
SARAJEVO SAFARI#SRB
Janna · Support
2 / 0 / 14
57.1% KP
2,758
3.2% share
8,337g
27 CS · 1/m
Red side
DefeatPaaweloz#drkin
Darius · Top
0 / 10 / 0
0% KP
6,892
12.2% share
8,176g
211 CS · 7.6/m
tunnel to summer#000
Talon · Jungle
5 / 7 / 4
81.8% KP
15,435
27.3% share
11,287g
213 CS · 7.7/m
TryhardEkko#Ekko
Ekko · Mid
4 / 4 / 2
54.5% KP
17,807
31.4% share
11,049g
211 CS · 7.6/m
luc4040#EUNE
Jinx · ADC
2 / 3 / 2
36.4% KP
14,304
25.3% share
12,332g
307 CS · 11.1/m
0PIUM koniara67#horse
Milio · Support
0 / 4 / 4
36.4% KP
2,201
3.9% share
6,495g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
